Bromander revealed the studio has received acquisition offers which have all been turned down, as they want to remain as independent as possible and retain all creative control over their work. Since then, Innersloth has expanded from three to 17 people. Ultimately, they opted to continue working on Among Us, adding more updates and improvements to the game. When Among Us blew up in popularity, they decided to refocus their efforts towards the game, weighing up between making a sequel or updating "the game everybody is already playing". No more, time to work on something else."īromander had been working on The Henry Stickmin Collection in parallel with Among Us, which he hoped would net some income to sustain future projects, whilst Willard and Liu began prototyping other game ideas. ![]() "We'd done enough bug fixes that the game functioned and we were like alright, that's it. We tried to quit and should have quit several times."īromander revealed that the team was ready to move on in 2019, just after they had released the third map for the game. "We stuck with Among Us a lot longer than we probably should have from a pure business standpoint. Visionaries host Jacob Wolf asked Bromander how close they had come to sunsetting Among Us, something which Willard had previously alluded to in an interview with Kotaku. ![]() Bromander recalled the team had about two years of financial "runway" where they could continue working on making games without making any money. The small sales numbers for the game meant it was not profitable. Watch on YouTube Visionaries featuring Marcus Bromander.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |